title chaos wizard author mark wonnacott homepage http://twitter.com/ragzouken youtube JDIj3zPwEvw (run_rules_on_level_start) realtime_interval 0.2 ======== OBJECTS ======== Space black darkblue 00010 00000 00000 01000 00000 Background darkblue darkgreen 00000 01000 00010 00001 00100 Wall black darkbrown darkblue 01112 21212 02121 20021 00010 Indestructible darkgreen grey darkgrey 01112 21212 02121 20021 00010 Red red lightred darkred ..0.. .010. 22110 .220. ..2.. Blue blue lightblue purple ..0.. .010. 22110 .220. ..2.. Green green lightgreen darkgreen ..0.. .010. 22110 .220. ..2.. Stone grey lightgrey darkgrey ..0.. .010. 22110 .220. ..2.. Charge red darkred 1.0.1 ..0.. 00000 ..0.. 1.0.1 Prism white lightblue grey ..0.. .000. 00000 .000. ..0.. MoveUp white MoveDown white MoveLeft white MoveRight white Expand white Inhibit white Hold blue lightblue .1.1. 1.0.1 .0.0. 1.0.1 .1.1. Burn red orange yellow white .010. 01210 12321 01210 .010. Player black darkgrey yellow ..1.. .111. .212. 00100 00000 Rival black darkgrey red ..1.. .111. .212. 00100 00000 Goal black 0.0.0 .0.0. 0.0.0 .0.0. 0.0.0 ======= LEGEND ======= , = Space . = Background + = Prism # = Wall X = Indestructible @ = Player and Inhibit R = Red G = Green B = Blue S = Stone ? = Goal $ = Charge % = Rival 3 = Space and Blue £ = Space and Charge Wizard = Player or Rival Gem = Red or Blue or Green or Stone Movement = MoveUp or MoveDown or MoveLeft or MoveRight or Expand Mediator = Hold or Burn Moveable = Wizard or Gem Destructable = Wizard or Gem or Wall ======= SOUNDS ======= (sfx0 76693900 (prism)) sfx1 68148303 (cast) sfx2 24680901 (fall) Burn destroy 17088108 ================ COLLISIONLAYERS ================ MoveUp, MoveDown, MoveLeft, MoveRight, Expand, Inhibit Background Space Charge, Goal Wizard, Gem, Stone, Wall, Prism, Indestructible Hold, Burn ====== RULES ====== [ Inhibit ] [ moving Player ] -> [ ] [ Player ] [ Inhibit ] -> cancel [ moving Player Hold ] -> [ Player Hold ] (rival ai) [ Rival no Goal | Goal ] -> [ > Rival | Goal ] (objects fall into pits when not held) late [ Moveable no Hold Space ] -> [ Space ] sfx2 [ parallel Wizard | Gem ] -> [ parallel Wizard | parallel Gem ] [ > Gem | Charge ] -> [ Gem | Charge ] [ > Gem | Gem ] -> [ > Gem | > Gem ] [ action Wizard Charge ] -> [ Wizard ] [ Charge ] [ action Wizard ] -> [ ] [ Wizard Charge ] [ action Wizard ] -> [ Wizard Charge ] (spells recipes) [ Blue | Charge no Wizard ] -> [ | > Hold ] sfx1 [ Red | Charge no Wizard ] -> [ | > Burn ] sfx1 [ Blue | Green | Charge no Wizard ] -> [ Blue | Blue | Blue ] sfx1 [ Red | Green | Charge no Wizard ] -> [ Red | Red | Red ] sfx1 [ Green | Charge no Wizard ] -> [ Red | Blue ] sfx1 [ Stone | Charge no Wizard ] -> [ Prism | ] sfx1 [ Prism | Charge no Wizard ] -> [ Stone | ] sfx1 (prism expands a spell) [ stationary Player ] [ Mediator Prism ] -> [ Player ] [ Expand Mediator Prism ] sfx0 (shortcut to create directional mediators) [ up Mediator ] -> [ Mediator MoveUp ] [ down Mediator ] -> [ Mediator MoveDown ] [ left Mediator ] -> [ Mediator MoveLeft ] [ right Mediator ] -> [ Mediator MoveRight ] (apply movement to mediators) [ stationary Player ] [ Mediator MoveUp ] -> [ Player ] [ up Mediator up MoveUp ] [ stationary Player ] [ Mediator MoveDown ] -> [ Player ] [ down Mediator down MoveDown ] [ stationary Player ] [ Mediator MoveLeft ] -> [ Player ] [ left Mediator left MoveLeft ] [ stationary Player ] [ Mediator MoveRight ] -> [ Player ] [ right Mediator right MoveRight ] (expand multiplies the spell in all directions) up [ Mediator Expand | no Movement no Wall ] -> [ Mediator Expand | Mediator MoveUp ] + down [ Mediator Expand | no Movement no Wall ] -> [ Mediator Expand | Mediator MoveDown ] + left [ Mediator Expand | no Movement no Wall ] -> [ Mediator Expand | Mediator MoveLeft ] + right [ Mediator Expand | no Movement no Wall ] -> [ Mediator Expand | Mediator MoveRight ] [ stationary Player ] [ > Mediator > Movement | Prism ] -> [ Player ] [ > Mediator Movement | Prism ] [ stationary Player ] [ Mediator Expand ] -> [ Player ] [ ] (teleport fizzles on dirt and wall) [ Hold Wall ] -> [ Wall ] [ Hold Indestructible ] -> [ Indestructible ] (fireball destroys dirt, fizzles on wall) [ Burn Destructable ] -> [ ] [ Burn Indestructible ] -> [ Indestructible ] (spells cancel out) [ stationary Player ] [ > Mediator Movement | Mediator Movement ] -> [ Player ] [ | ] (clean up spell-less move commands) [ stationary Player ] [ Movement no Mediator ] -> [ Player ] [ ] (teleport moves objects) [ > Hold Moveable ] -> [ > Hold > Moveable ] (spells end on goal) [ > Mediator Movement | Goal ] -> [ | Goal ] (rival leaves level) [ Rival Goal ] -> [ Goal ] ============== WINCONDITIONS ============== some Player on Goal no Rival ======= LEVELS ======= message you are a chaos wizard - heir of an ancient sigil - a sigil with the power to free magick from its mineral slumber message cast spells by placing your sigil next to mana ores. escape this tomb (rival wizard, introduce teleport, teach pulling) x##xxxxxxx##x xxxxxbbbxxxxx x,,xx...xx,,x ,,,,#...#,,,, ,,,,#...#,,,, ,,,,#...#,,,, ,,,,#...#,,,, ,,,,#.@.#,,,, ,,,,#...#,,,, ,,,,#...#,,,, ,,,,#...#,,,, ,,,,#$$$#,,,, x,,xxbbbxx,,x xxxxx.%.xxxxx x##xx???xx##x (move demo, teach teleport) x,,xxxxxxx,,x xxxxx...xxxxx x##xx.@.xx##x ####x...x#### ##xxx...xxx## ##xb......x## ##x.x...x.x## ##x...b.b.x## ##x...$...x## ##x.x.%.x.x## ##x,,.....x## ##x,,,,,..x## ##x,x,,,xbx## ##x,,..,,,x## ##xxx...xxx## ####x???x#### (teach that mana can be teleported) ##xxxxxx##### ##x.....x#### ##x.@...,x### ##.....,,,x## ##....,,...x# #.b##x,b...x# #.####x..b.x# #..###.$.$.x# ##.....b.%.x# #######x.,,x# #######x,,,x# #######x,,,x# #######x,..x# #######x???x# (introduce fireball, teach fireball) ###xxxxxxx### ###xx...xx### ###xx.@.xx### ###xx...xx### ###xx...xx### ###xx...xx### #rr#x...xx### rrrr..$.xx### rr####R.xx### r#######xx### r#######xx### ######..xx### ###xx...xx### ###xx.%.xx### ###xx???xx### (puzzle: teleport, fireball, teleporting mana) ############### #####xxxxx##### #xxxxxbrbxxxxx# #x,,,,...,,,,x# #x,....@....,x# #x,.,,...,,.,x# #x,.,,,,,,,.,x# #xr..,x#x,..bx# #xr..,#.#,..rx# #xr$.,x#x,.$bx# #x,,,,,,,,,,,x# #x,.,,rrr,,.,x# #x,.........,x# #x,,,,$$$,,,,x# #xxx#.bbbxxxxx# #####x.%.x##### #####x???x##### (introduce & teach pre-sigil) ###xxxxxxx### ###xx...xx### ###x..@..x### ##x.....##x## #x.r....###x# #x$#r#x..##x# #x###x.b.$bx# #x###x$x..,x# #x.##x%x..,x# #x..#,...,,x# #x...,,,,,,x# ##x...,,,,x## ###x....,x### ###xx...xx### ###xx???xx### (puzzle: fireball, pre-sigil) ################# #####xxxxxxx##### #xxxxxx...xxxxxx# #xr...x.@.xr###x# #xr.....#...###x# #xrr..x...x..##x# #xxxx..,,,.#xxxx# ####x.x,,,x.x#### ####x..,,,.#x#### ####x.x,,,x#x#### ####x..,,,.#x#### ####x.x,,,x.x#### ####x..,,,.#x#### ####xx#$.$.xx#### #####xxr%rxx##### #####xx???xx##### (introduce split, teach split) ###xxxxxxx### ###xx...xx### ###xx.@.xx### ###xx...xx### ###xx...xx### ###xx.g.xx### ####x...xx### #####...xx### #######.xx### ########xx### ######,,xx### #####,,,xx### ####x,..xx### ###xx.%.xx### ###xx???xx### (puzzle: teleport, fireball, split) #######xxxxx# #xxxxxxx...x# #x###b...@.x# #x####r$...x# #x##r$...,.## #x#.gxx.,,,,# #x...x##,,,,# #x###x##,,,,# #xg##x##,,,,# #x...xxx,,,.# #x.......,,.# #x.....###,b# #x....###.#x# #xxxxxxx.%.x# #######x???x# (introduce multiply, teach multiply) x###xxxxx###x xx#xx...xx#xx ,x#x.@...x#x, xxxxx...xxxxx xbg$x.$#x$grx xbg$x.r#x$grx xxxxx$##xxxxx ,x#x.r...x#x, xxxxx##.xxxxx xbg$###...grx xbg$x..,x.,,x xxxxx.,,xxxxx ,x#x.,,,.x#x, xx#xx,,%xx#xx x###x???x###x (puzzle: fireball, teleport mana, multiply) ####xxxxxxx#### ####xx...xx#### ###xxx.@.xxx### ###x.xr.rx.x### ###x...r...x### xxxx.......xxxx x..x,.$$$.,x.rx x.g.,.rrr.,...x x.#...x#x.....x x...,#####,...x xb.x,##.##,x..x xxxx#...#..xxxx ###x.##..##x### ###x.x.%#x#x### ###xxx???xxx### (puzzle: fireball, teleport, teleport mana, split, multiply) ####xxxxxxx#### ####xx.@.xx#### #####r...g##### ####r.,,,.##### ####r.,,,.#g### ####..,,,..#### ###b.....$.#g## ###....,,r..### ###...,,,,..### ####.$,,,,,,### ####$r,,,#...## ####r,,###....# ###,,,####....# ####xx#%#xx.r## ####xx???xx#### (introduce amplification, teach amplification) ###xxxxxxx### #xxxx...xxxx# #xrxx.@.xx,x# #x.........x# #x,,.xxxxxgx# #x+,#x###x.x# #x,,.xxxxx.x# #x.r..#...rx# #xgxxxxx.,,x# #x#x###x#,+x# #x#xxxxx.,,x# #x.###....$x# #x,xx...xxbx# #xxxx.%.xxxx# ###xx???xx### (amplified teleport) ,,xxxxxxx,, ,#xx...xx#, ,#xx.@.xx#, #+.,$b.,.+# ,..#...,..# ,,,#,,###,# ,..#...#..# #+.,.+r£.+# #..,##.,.., ,,,,,,,,,,, ,.#,##.,..# #x.,.x.,.+# ##xx...xx## #,xx.%.xx,# ,,xx???xx#, (puzzle: fireball, amplified fireball) ###xxxxxxx### #xxxx...xxxx# #xrxx.@.xxrx# #xr.......rx# #x..##.#...x# #x..,,,,,##x# #x#.,,,,#.#x# #x###,+,###x# #x..#,,,##.x# #x..,,,,,##x# #x.######..x# #x.#####...x# #xrxx#.#xxrx# #xxxx.%.xxxx# ###xx???xx### (puzzle: fireball, split, amplified teleport) ###xxxxxxx### #xxxx...xxxx# #xbxx.@.xx.x# #x..x...x...# #x...,.,...,# #x...,.,...,# #x..,...,..,# #x.#...r.#.## #x.x,,,,,x.x# #xgx+,+,+x.x# #x#xxx,xxx.x# #x##..$...#x# #x#xx.r.xx#x# #xxxx.%.xxxx# ###xx???xx### (puzzle: fireball, sigil-first, split, multiply, amplified teleport) ###xxxxxxx### #xxxx...xxxx# #x#xx.@.xx.x# #x........gx# #xgx..x..x.x# #x.x.....x.x# #x,,x...x,,x# #x+,..,..,+x# #x,,x$.$x,,x# #x.x.r.r.x.x# #x.x.#x#.x.x# #x...###...x# #x.xx#.#xx.x# #xxxx.%.xxxx# ###xx???xx### (introduce mobile amplify, teach mobile amplify) (puzzle: teleport, amplified teleport) ###xxxxxxxx,, #xxxx...xxx,, #x.xx.@.xx,,, #xbbs...,,,,# #xx.,,.,,,+## #xx.,,.,,,,,# #xx,,x.x,,,,, #x,,,r$,,,+## #xx,,x,x,,,## #xx.,,,,,,,,# #xx.,##,,,,,, #x....##,,,,, #x.xx..#xx,,, #xxxx.%.xxx,, ###xx???xxx,, (puzzle: teleport, fireball, mobile amplify) ################# #####xxxxxxx##### #xxxxxx.@.xxxxxx# #x.bbx.+++.x+.+x# #x...x.....x.xrx# #x#.....b....x$x# #x..$x..$..x.x.x# #x..rx.....x+.+x# #xx$xx#.%..xxxxx# #x#r..##.....##x# #x#...#,,,.###.x# #x##...,,,.#.##x# #x##...,,,.##.bx# #xxxxxx...xxxxxx# #####xx...xx##### #####xx???xx##### message i cannot allow you to proceed (gauntlet i: fireball dodging) ,,xxxxxxxxx,, ,,xxx...xxx,, ,,,xx.@.xx,,, x,,,,...,,,,, +.,,,.b.,,,,x ..x,,.$.,,,.+ +.+.,.%.,,x.. ...x,...,.+.+ +.+.,...,x... $.x,,...,.+.+ rx,,,...,,x.$ x,,,,...,,,xr ,,,,,...,,,,x ,,,xx...xx,,, ,,xxx...xxx,, ,,xxx???xxx,, message your power waxes and thus mine wanes (gauntlet ii: impending fireball doom) ####xxxxx#### #xxxxbbbxxxx# #x.,..@..,.x# #x.,.....,.x# #x.,.....,.x# #x.,#####,.x# #x,#######,x# #x,#######,x# #x,#######,x# #x,#######,x# #x,#######,x# #x,#######,x# #x,#######,x# #x,#######,x# #x,#######,x# #x,#######,x# #x,#######,x# #x,,#####,,x# #x,,,,,,,,,x# #x,x+++++x,x# #x.xxx$xxx.x# #x....r....x# #xxxx.%.xxxx# ####x???x#### (message it seems you cannot be stopped (gauntlet iii: interference pattern) #######xxxxx####### ###xxxxx...xxxxx### ###x...s.@.s...x### ###x...s...s...x### #xxx,,,,sbs,,,,xxx# #x+,,,,,...,,,,,,x# #x+,,,,,$r.,,,,,,x# #x+,,,,,...,,,,,,x# #x+,,,,,$$$,,,,,,x# #xxx,,,,bbb,,,,xxx# ###x...$...$...x### ###x...r...r...x### ###xxxxx.%.xxxxx### #######x???x#######) message there isn't enough mana in the cosmos to stop fate message ...but you shall not leave whilst i live (boss) ,,x###xxxxx###x,, ,,xrrrxb.bxrrrx,, ,,,.....@.....,,, ,,,,,,,...,,,,,,, ,,,,,,,,,,,,,,,,, ,+x,,,,,,,,,,,x+, +x+,,,,,£3,,,,+x+ x+%,,,,,,,,,,,.+x ,,,,,,x,x,x,,,,,, ,,,,,,,???,,,,,,, ,,,,,,x???x,,,,,, ,,,,,,,???,,,,,,, ,,,,,,x,x,x,,,,,, x+.,,,,3£,,,,,.+x +x+,,,,,,,,,,,+x+ ,+x,,,,,,,,,,,x+, ,,,,,,,,,,,,,,,,, message all of this has happened before, and all of this will happen again, my son